![]() ![]() My problem with the OP is that it doesn't cite sources. There are quite extreme gameplay reasons too. It's not just lore reasons why that level of refit should be restricted. It would also, because of the route in balancing PGI has pursued, make balancing the weapons virtually impossible, and make it horribly unrewarding to try and use any shelved weapon types. Allowing that level of refit actually *does* wind up shelving all sorts of 'mechs, never mind that it makes every chassis of similar weight a boring repetition that's only visually different than any other 'mech of the same weight. Striders with ersmalls or mediums, etc, etc become the rule of the day. MW3 suffered from this very badly - in non stock play it quckly boiled down to the mechs with the smallest hitbox/visual volume that could carry the most effective boatable weapons. It turns all battlemechs into nothing more than differently sized walking gunbags. Yes, there very much are valid and good reasons to simply disallow that level of messing about in the 'mechlab. There's no reason not to allow a full factory refit before each match because the matches aren't connected in time or space.
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